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» Using heart rate to control an interactive game
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CHI
2007
ACM
14 years 5 months ago
Using heart rate to control an interactive game
This paper presents a novel way of using real-time heart rate information to control a physically interactive biathlon (skiing and shooting) computer game. Instead of interfacing ...
Aleksi Lindblad, Mikko Jouhtio, Perttu Häm&au...
GRAPHICSINTERFACE
2009
13 years 2 months ago
Heart rate control of exercise video games
Exercise video games combine entertainment and physical movement in an effort to encourage people to be more physically active. Multiplayer exercise games take advantage of the mo...
Tadeusz Stach, T. C. Nicholas Graham, Jeffrey Yim,...
ACII
2007
Springer
13 years 10 months ago
Entertainment Modeling in Physical Play Through Physiology Beyond Heart-Rate
An investigation into capturing the relation of physiology, beyond heart rate recording, to expressed preferences of entertainment in children’s physical gameplay is presented in...
Georgios N. Yannakakis, John Hallam
GI
2004
Springer
13 years 10 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
VIS
2004
IEEE
156views Visualization» more  VIS 2004»
14 years 5 months ago
Force-Feedback-Enhanced Navigation for Interactive Visualization of Coronary Vessels
Coronary heart disease (CHD) is the number one killer in the United States. Although it is well known that CHD mainly occurs due to blocked arteries, there are contradictory resul...
Thomas Wischgoll, Elke Moritz, Jörg Meyer