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» Using heart rate to control an interactive game
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UMUAI
2010
136views more  UMUAI 2010»
13 years 3 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
ACMACE
2008
ACM
13 years 7 months ago
Mobile exergaming
With many industrialized societies bearing the cost of an increasingly sedentary on the health of their populations there is a need to find new ways of encouraging physical activi...
Carlos Garcia Wylie, Paul Coulton
IWAI
1999
Springer
13 years 9 months ago
Listen to Your Heart Rate: Counting the Cost of Media Quality
Networked multimedia applications, such as videoconferencing, offer great communicative opportunities. Since the financial cost of using such a service increases in line with the q...
Gillian M. Wilson, Martina Angela Sasse
HCI
2009
13 years 2 months ago
Assessment of Psychophysiological Differences of West Point Cadets and Civilian Controls Immersed within a Virtual Environment
An important question for ecologically valid virtual environments is whether cohort characteristics affect immersion. If a method for assessing a certain neurocognitive capacity (e...
Thomas D. Parsons, Christopher G. Courtney, Louise...
EDUTAINMENT
2006
Springer
13 years 8 months ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim