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DIGRA
2005
Springer
13 years 10 months ago
Growing Complex Games
Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
Nicholas Glean
ATAL
2003
Springer
13 years 9 months ago
Walverine: a Walrasian trading agent
TAC-02 was the third in a series of Trading Agent Competition events fostering research in automating trading strategies by showcasing alternate approaches in an open-invitation m...
Shih-Fen Cheng, Evan Leung, Kevin M. Lochner, Kevi...
CSCW
2000
ACM
13 years 8 months ago
Evolution of Contact Point: a case study of a help desk and its users
This paper describes the evolution of a concept, Contact Point, the research process through which it evolved, and the work context and practices which drove its evolution. Contac...
Lena Mamykina, Catherine G. Wolf
AAAI
2006
13 years 5 months ago
Using Anticipation to Create Believable Behaviour
Although anticipation is an important part of creating believable behaviour, it has had but a secondary role in the field of life-like characters. In this paper, we show how a sim...
Carlos Martinho, Ana Paiva