Mature eXtreme programming (XP) teams are highly collaborative and self-organising. In previous studies, we have observed that these teams rely on two apparently simple mechanisms...
Much of the knowledge used within an XP team is tacit, i.e. it is hidden and intangible. Two tangible artefacts that carry information about the team’s work are the index cards ...
Helen Sharp, Hugh Robinson, Judith Segal, Dominic ...
The broadening array of technologies available to support the design of classroom activity has the potential to reshape science learning in schools. This paper presents a ubiquito...
We describe a study that investigated how a shared interactive tabletop (DiamondTouch) can be designed to provide new opportunities for supporting collaborative decision-making. S...
Yvonne Rogers, William R. Hazlewood, Eli Blevis, Y...
This demonstration reports results from the EU-funded project Ambient Agoras, investigating future applications of ubiquitous and ambient computing in workspaces. Instead of prese...