Sciweavers

20 search results - page 4 / 4
» Using predicate fields in a highly flexible industrial contr...
Sort
View
GAMEON
2000
13 years 7 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
ICSE
2000
IEEE-ACM
13 years 9 months ago
A case study: demands on component-based development
Building software systems with reusable components brings many advantages. The development becomes more efficient, the reliability of the products is enhanced, and the maintenance...
Ivica Crnkovic, Magnus Larsson
PVLDB
2008
98views more  PVLDB 2008»
13 years 5 months ago
Performance profiling with EndoScope, an acquisitional software monitoring framework
We propose EndoScope, a software monitoring framework that allows users to pose declarative queries that monitor the state and performance of running programs. Unlike most existin...
Alvin Cheung, Samuel Madden
WICON
2008
13 years 7 months ago
SAMPL: a simple aggregation and message passing layer for sensor networks
In recent years, wireless sensor networking has shown great promise in applications ranging from industrial control, environmental monitoring and inventory tracking. Given the res...
Anthony Rowe, Karthik Lakshmanan, Ragunathan Rajku...
ISCAS
2007
IEEE
123views Hardware» more  ISCAS 2007»
14 years 1 days ago
An Organic Computing architecture for visual microprocessors based on Marching Pixels
—The paper presents architecture and synthesis results for an organic computing hardware for smart CMOS camera chips. The organic behavior in the chip hardware is based on distri...
Dietmar Fey, Marcus Komann, Frank Schurz, Andreas ...