Sciweavers

37 search results - page 2 / 8
» Using psychophysiological techniques to measure user experie...
Sort
View
ACMACE
2007
ACM
13 years 9 months ago
IGameFloor: a platform for co-located collaborative games
This paper introduces a novel interactive floor platform for social games and entertainment involving multiple colocated users in a collaborative game environment. The interactive...
Kaj Grønbæk, Ole Sejer Iversen, Karen...
ERCIMDL
2009
Springer
115views Education» more  ERCIMDL 2009»
14 years 10 days ago
Using Semantic Technologies in Digital Libraries - A Roadmap to Quality Evaluation
In digital libraries semantic techniques are often deployed to reduce the expensive manual overhead for indexing documents, maintaining metadata, or caching for future search. Howe...
Sascha Tönnies, Wolf-Tilo Balke
WWW
2006
ACM
14 years 6 months ago
Designing ethical phishing experiments: a study of (ROT13) rOnl query features
We study how to design experiments to measure the success rates of phishing attacks that are ethical and accurate, which are two requirements of contradictory forces. Namely, an e...
Markus Jakobsson, Jacob Ratkiewicz
VRML
1998
ACM
13 years 10 months ago
3D Product Presentation Online: The Virtual Design Exhibition
VRML offers a high potential for product presentation: Instead of regarding flat, static pictures, configurable and animated 3D models embedded in entertaining environments provid...
J. Dauner, Jürgen Landauer, E. Stimpfig, D. R...
IMC
2010
ACM
13 years 3 months ago
Speed testing without speed tests: estimating achievable download speed from passive measurements
How fast is the network? The speed at which real users can download content at different locations and at different times is an important metric for service providers. Knowledge o...
Alexandre Gerber, Jeffrey Pang, Oliver Spatscheck,...