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EGH
2003
Springer
14 years 4 months ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
IJCSA
2008
102views more  IJCSA 2008»
13 years 10 months ago
New Information and Communication Technologies for the Teaching of Computer Graphic Design
Within the computer aided design (CAD) teaching framework, new information and communication technologies (ICT's) are being set through new tools and methodological changes: ...
G. del Rio-Cidoncha, J. Martinez-Palacios, E. Mart...
HLK
2003
IEEE
14 years 4 months ago
Interactive 3D Building Modeling Using a Hierarchical Representation
Modeling and visualization of city scenes is important for many applications including entertainment and urban mission planning. Models covering wide areas can be efficiently cons...
Sung Chun Lee, Ramakant Nevatia
GIS
2007
ACM
14 years 4 months ago
Cell-based generalization of 3D building groups with outlier management
In this paper, we present a technique that generalizes 3D building groups of virtual 3D city models according to a cell structure that is derived from infrastructure networks. In ...
Tassilo Glander, Jürgen Döllner
DOCENG
2010
ACM
13 years 12 months ago
Using model driven engineering technologies for building authoring applications
Building authoring applications is a tedious and complex task that requires a high programming effort. Document technologies, especially XML based ones, can help in reducing such ...
Olivier Beaudoux, Arnaud Blouin, Jean-Marc J&eacut...