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» Values at play: design tradeoffs in socially-oriented game d...
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DIGRA
2005
Springer
13 years 11 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
ALGOSENSORS
2009
Springer
14 years 48 min ago
Link Reversal: How to Play Better to Work Less
Sensor networks, with their ad hoc deployments, node mobility, and wireless communication, pose serious challenges for developing provably correct and efficient applications. A po...
Bernadette Charron-Bost, Jennifer L. Welch, Josef ...
ACMDIS
2008
ACM
13 years 7 months ago
Towards guidelines for designing augmented toy environments
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
Steve Hinske, Marc Langheinrich, Matthias Lampe
ATAL
2009
Springer
13 years 12 months ago
Altruism and agents: an argumentation based approach to designing agent decision mechanisms
We present an argument-based qualitative decision-making framework in which the social values promoted or demoted by alternative action-options are explicitly represented. We show...
Trevor J. M. Bench-Capon, Katie Atkinson, Peter Mc...
ACMACE
2009
ACM
13 years 10 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace