Sciweavers

24 search results - page 5 / 5
» Values at play: design tradeoffs in socially-oriented game d...
Sort
View
IJET
2008
197views more  IJET 2008»
13 years 5 months ago
TENTube: A Video-based Connection Tool Supporting Competence Development
The vast majority of knowledge management initiatives fail because they do not take sufficiently into account the emotional, psychological and social needs of individuals. Only if ...
Albert A. Angehrn, Katrina Diane Maxwell
ATAL
2005
Springer
13 years 11 months ago
Improving reinforcement learning function approximators via neuroevolution
Reinforcement learning problems are commonly tackled with temporal difference methods, which use dynamic programming and statistical sampling to estimate the long-term value of ta...
Shimon Whiteson
TON
2002
75views more  TON 2002»
13 years 5 months ago
Optimal retrial and timeout strategies for accessing network resources
The notion of timeout (namely, the maximal time to wait before retrying an action) turns up in many networking contexts, such as packet transmission, connection establishment, etc....
Lavy Libman, Ariel Orda
IOR
2010
169views more  IOR 2010»
13 years 3 months ago
Dynamic Supplier Contracts Under Asymmetric Inventory Information
In this paper, we examine a supply chain in which a single supplier sells to a downstream retailer. We consider a multi-period model, with the following sequence of events. In per...
Hao Zhang, Mahesh Nagarajan, Greys Sosic