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» Vector Math for 3D Computer Graphics
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VISSYM
2004
13 years 6 months ago
Techniques for Visualizing Multi-Valued Flow Data
In this paper we discuss several techniques to display multiple scalar distributions within an image depicting a 2D flow field. We first address how internal contrast and mean lum...
Timothy Urness, Victoria Interrante, Ellen Longmir...
PRL
2008
122views more  PRL 2008»
13 years 4 months ago
Constraints for closest point finding
The traditional closest point criterion has been widely used for 3D free form shape matching, object recognition, internet search, computer graphics and medical imaging. However, ...
Yonghuai Liu
CASES
2010
ACM
13 years 3 months ago
Resource recycling: putting idle resources to work on a composable accelerator
Mobile computing platforms in the form of smart phones, netbooks, and personal digital assistants have become an integral part of our everyday lives. Moving ahead to the future, m...
Yongjun Park, Hyunchul Park, Scott A. Mahlke, Sukj...

Book
9504views
15 years 3 months ago
The OpenGL Programming Guide - The Redbook
"The OpenGL Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL t...
Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis
VIS
2004
IEEE
169views Visualization» more  VIS 2004»
14 years 6 months ago
Rendering Implicit Flow Volumes
Traditional flow volumes construct an explicit geometrical or parametrical representation from the vector field. The geometry is updated interactively and then rendered using an u...
Daqing Xue, Caixia Zhang, Roger Crawfis