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» Vector Math for 3D Computer Graphics
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TOG
2012
208views Communications» more  TOG 2012»
11 years 8 months ago
Video-based 3D motion capture through biped control
Marker-less motion capture is a challenging problem, particularly when only monocular video is available. We estimate human motion from monocular video by recovering three-dimensi...
Marek Vondrak, Leonid Sigal, Jessica K. Hodgins, O...
UIST
2009
ACM
14 years 25 days ago
EverybodyLovesSketch: 3D sketching for a broader audience
We present EverybodyLovesSketch, a gesture-based 3D curve sketching system for rapid ideation and visualization of 3D forms, aimed at a broad audience. We first analyze traditiona...
Seok-Hyung Bae, Ravin Balakrishnan, Karan Singh
SIGGRAPH
2010
ACM
13 years 10 months ago
2.5D cartoon models
We present a way to bring cartoon objects and characters into the third dimension, by giving them the ability to rotate and be viewed from any angle. We show how 2D vector art dra...
Alec Rivers, Takeo Igarashi, Frédo Durand
ICIP
2009
IEEE
14 years 7 months ago
Depth Map Enhanced Macroblock Partitioning For H.264 Video Coding Of Computer Graphics Content
In this paper, we present a method to speed up video encoding of GPU rendered scenes. Modern video codecs, like H.264/AVC, are based on motion compensation and support partitionin...

Tutorial
2031views
15 years 1 months ago
Gradient Domain Manipulation Techniques in Vision and Graphics
The last decade has seen a tremendous interest in gradient domain manipulation techniques for applications in vision and graphics including retinex, high dynamic range (HDR) tone m...
Amit Agrawal and Ramesh Raskar