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» Vector-Field Consistency for Ad-Hoc Gaming
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MIDDLEWARE
2007
Springer
13 years 11 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
CORR
2011
Springer
175views Education» more  CORR 2011»
12 years 9 months ago
Power Allocation in Team Jamming Games in Wireless Ad Hoc Networks
In this work, we study the problem of power allocation in teams. Each team consists of two agents who try to split their available power between the tasks of communication and jam...
Sourabh Bhattacharya, Ali Khanafer, Tamer Basar
NETGAMES
2003
ACM
13 years 10 months ago
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
Multiplayer games for mobile wireless devices are becoming increasingly popular. Many modern devices such as PDAs or mobile telephones are equipped with Bluetooth interfaces. Blue...
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. ...
TSMC
2010
13 years 20 hour ago
Attack and Flee: Game-Theory-Based Analysis on Interactions Among Nodes in MANETs
In mobile ad hoc networks, nodes have the inherent ability to move. Aside from conducting attacks to maximize their utility and cooperating with regular nodes to deceive them, mali...
Feng Li, Yinying Yang, Jie Wu
COMSWARE
2006
IEEE
13 years 9 months ago
M2MC: Middleware for many to many communication over broadcast networks
M2MC is a new distributed computing middleware designed to support collaborative applications running on devices connected by broadcast networks. Examples of such networks are wire...
Chaitanya Krishna Bhavanasi, Sridhar Iyer