Sciweavers

4 search results - page 1 / 1
» Vectorization in Graphics Recognition: To Thin or Not to Thi...
Sort
View
ICPR
2000
IEEE
13 years 9 months ago
Vectorization in Graphics Recognition: To Thin or Not to Thin
Vectorization, i.e. raster–to–vector conversion, is a central part of graphics recognition problems. In this paper, we discuss the pros and the cons of basing one’s vectoriz...
Karl Tombre, Salvatore Tabbone
VIS
2004
IEEE
153views Visualization» more  VIS 2004»
14 years 5 months ago
Anisotropic Volume Rendering for Extremely Dense, Thin Line Data
Many large scale physics-based simulations which take place on PC clusters or supercomputers produce huge amounts of data including vector fields. While these vector data such as ...
Gregory L. Schussman, Kwan-Liu Ma
VISUALIZATION
2005
IEEE
13 years 10 months ago
Illuminated Lines Revisited
For the rendering of vector and tensor fields, several texturebased volumetric rendering methods were presented in recent years. While they have indisputable merits, the classica...
Ovidio Mallo, Ronald Peikert, Christian Sigg, Fili...
WACV
2005
IEEE
13 years 10 months ago
Deformation Analysis for 3D Face Matching
Current two-dimensional image based face recognition systems encounter difficulties with large facial appearance variations due to the pose, illumination and expression changes. ...
Xiaoguang Lu, Anil K. Jain