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CGF
2005
99views more  CGF 2005»
13 years 5 months ago
N-Buffers for efficient depth map query
We introduce the N-buffer as a tool for multiresolution depth map representation. This neighborhood buffer encodes the value and position of local depth extrema at different scale...
Xavier Décoret
RT
2004
Springer
13 years 11 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
GD
1997
Springer
13 years 10 months ago
Area Requirements for Drawing Hierarchically Planar Graphs
d Abstract) In this paper, we investigate area requirements for drawing s-t hierarchically planar graphs by straight-lines. Two drawing standards will be discussed: 1) each vertex ...
Xuemin Lin, Peter Eades
CGI
1998
IEEE
13 years 10 months ago
An Architecture of a Universal DBMS for Graphics Applications
This paper presents a new architecture of a database management system intended to be used together with existing graphics software. In the first place, a system with this archite...
Andrey Collison, Hanspeter Bieri
GD
1998
Springer
13 years 10 months ago
A Framework for Drawing Planar Graphs with Curves and Polylines
We describe a unified framework of aesthetic criteria and complexity measures for drawing planar graphs with polylines and curves. This framework includes several visual properties...
Michael T. Goodrich, Christopher G. Wagner