We introduce the N-buffer as a tool for multiresolution depth map representation. This neighborhood buffer encodes the value and position of local depth extrema at different scale...
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
d Abstract) In this paper, we investigate area requirements for drawing s-t hierarchically planar graphs by straight-lines. Two drawing standards will be discussed: 1) each vertex ...
This paper presents a new architecture of a database management system intended to be used together with existing graphics software. In the first place, a system with this archite...
We describe a unified framework of aesthetic criteria and complexity measures for drawing planar graphs with polylines and curves. This framework includes several visual properties...