Sciweavers

4 search results - page 1 / 1
» Vestibular Cues and Virtual Environments: Choosing the Magni...
Sort
View
VR
1999
IEEE
13 years 9 months ago
Vestibular Cues and Virtual Environments: Choosing the Magnitude of the Vestibular Cue
The design of virtual environments usually concentrates on constructing a realistic visual simulation and ignores the non-visual cues normally associated with moving through an en...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
PRESENCE
2002
119views more  PRESENCE 2002»
13 years 4 months ago
Visual Homing Is Possible Without Landmarks: A Path Integration Study in Virtual Reality
The literature often suggests that proprioceptive and especially vestibular cues are required for navigation and spatial orientation tasks involving rotations of the observer. To ...
Bernhard E. Riecke, Henricus A. H. C. van Veen, He...
GI
2004
Springer
13 years 10 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus