This work provides detailed measurements of the motion and scene complexity for a wide variety of video games. Novel algorithms to measure motion and scene complexity are presente...
In this paper, we consider the problem of compositing a scene from multiple images. Multiple images, for example, can be obtained by varying the exposure of the camera, by changin...
In this paper, we propose a new object-based video coding/transmission system using the emerging Motion JPEG 2000 standard [1] for the efficient storage and delivery of video surve...
Conventional stereoscopic video content production requires use of dedicated stereo camera rigs which is both costly and lacking video editing flexibility. In this paper, we propo...
Jean-Yves Guillemaut, Muhammad Sarim, Adrian Hilto...
Interactive navigation in image-based scenes requires random access to the compressed reference image data. When using state of the art block-based hybrid video coding techniques,...