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TOG
2008
117views more  TOG 2008»
13 years 4 months ago
Video puppetry: a performative interface for cutout animation
We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates...
Connelly Barnes, David E. Jacobs, Jason Sanders, D...
ACMACE
2007
ACM
13 years 8 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
TVCG
2012
216views Hardware» more  TVCG 2012»
11 years 6 months ago
AniPaint: Interactive Painterly Animation from Video
—This paper presents an interactive system for creating painterly animation from video sequences. Previous approaches to painterly animation typically emphasize either purely aut...
Peter O'Donovan, Aaron Hertzmann
CHI
2011
ACM
12 years 8 months ago
SandCanvas: a multi-touch art medium inspired by sand animation
Sand animation is a performance art technique in which an artist tells stories by creating animated images with sand. Inspired by this medium, we have developed a new multitouch d...
Rubaiat Habib Kazi, Kien Chuan Chua, Shengdong Zha...
WSC
1989
13 years 5 months ago
A general purpose animator
Proof Animation™ is a family of products for animating discrete event simulations. Proof is available in a variety of versions, including an inexpensive, student version, midsiz...
Daniel T. Brunner, James O. Henriksen