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ECCV
2002
Springer
14 years 8 months ago
Recognizing and Tracking Human Action
Human activity can be described as a sequence of 3D body postures. The traditional approach to recognition and 3D reconstruction of human activity has been to track motion in 3D, m...
Josephine Sullivan, Stefan Carlsson
ICML
2009
IEEE
14 years 7 months ago
Domain adaptation from multiple sources via auxiliary classifiers
We propose a multiple source domain adaptation method, referred to as Domain Adaptation Machine (DAM), to learn a robust decision function (referred to as target classifier) for l...
Lixin Duan, Ivor W. Tsang, Dong Xu, Tat-Seng Chua
CVPR
2010
IEEE
14 years 2 months ago
Online Multiclass LPBoost
Online boosting is one of the most successful online learning algorithms in computer vision. While many challenging online learning problems are inherently multi-class, online boo...
Amir Saffari, Martin Godec, Thomas Pock, Christian...
VR
2009
IEEE
153views Virtual Reality» more  VR 2009»
14 years 1 months ago
One Man Band: A 3D Gestural Interface for Collaborative Music Creation
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However, almost all of these games require custom hardware to be used as input de...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
CVPR
2008
IEEE
14 years 24 days ago
View and scale invariant action recognition using multiview shape-flow models
Actions in real world applications typically take place in cluttered environments with large variations in the orientation and scale of the actor. We present an approach to simult...
Pradeep Natarajan, Ram Nevatia