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CGI
2004
IEEE
13 years 10 months ago
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering
3D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current...
Daniel Weiskopf, Manfred Weiler, Thomas Ertl
BILDMED
2007
108views Algorithms» more  BILDMED 2007»
13 years 7 months ago
Fast Interactive Region of Interest Selection for Volume Visualization
Abstract. We describe a new method to support the segmentation of a volumetric MRI- or CT-dataset such that only the components selected by the user are displayed by a volume rende...
Dominik Sibbing, Leif Kobbelt
VISUALIZATION
2002
IEEE
13 years 11 months ago
Case Study: Hardware-Accelerated Selective LIC Volume Rendering
Gordon Erlebacher, David A. Yuen, Fabien Dubuffet
CG
2008
Springer
13 years 6 months ago
Parallel reflective symmetry transformation for volume data
Many volume data possess symmetric features that can be clearly observed, for example, those existing in diffusion tensor image data sets. The exploitations of symmetries for volu...
Yuan Hong, Han-Wei Shen
SAC
2008
ACM
13 years 5 months ago
The volume in focus: hardware-assisted focus and context effects for volume visualization
In many volume visualization applications there is some region of specific interest where we wish to see fine detail - yet we do not want to lose an impression of the overall pict...
Marcelo Cohen, Ken W. Brodlie, Nick Phillips