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WSCG
2003
166views more  WSCG 2003»
13 years 7 months ago
View-Dependent Multiresolution Model For Foliage
Real-time rendering of vegetation is one of the most important challenges in outdoor scenes. This is due to the vast amount of polygons that are used to model vegetable species. M...
Inmaculada Remolar, Miguel Chover, José Rib...
DAGSTUHL
1997
13 years 7 months ago
Techniques and Applications of Deformable Surfaces
This paper presents a technique for local surface extraction from scalar and vector fields using deformable surfaces. The goal of surface extraction is often to find features, o...
I. Ari Sadarjoen, Frits H. Post
VISUALIZATION
2005
IEEE
13 years 11 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
EMNLP
2009
13 years 3 months ago
Descriptive and Empirical Approaches to Capturing Underlying Dependencies among Parsing Errors
In this paper, we provide descriptive and empirical approaches to effectively extracting underlying dependencies among parsing errors. In the descriptive approach, we define some ...
Tadayoshi Hara, Yusuke Miyao, Jun-ichi Tsujii
VIS
2007
IEEE
110views Visualization» more  VIS 2007»
14 years 6 months ago
Visualization of Cosmological Particle-Based Datasets
We describe our visualization process for a particle-based simulation of the formation of the first stars and their impact on cosmic history. The dataset consists of several hundre...
Paul Arthur Navrátil, Jarrett L. Johnson, Volke...