Real-time rendering of vegetation is one of the most important challenges in outdoor scenes. This is due to the vast amount of polygons that are used to model vegetable species. M...
This paper presents a technique for local surface extraction from scalar and vector fields using deformable surfaces. The goal of surface extraction is often to find features, o...
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
In this paper, we provide descriptive and empirical approaches to effectively extracting underlying dependencies among parsing errors. In the descriptive approach, we define some ...
We describe our visualization process for a particle-based simulation of the formation of the first stars and their impact on cosmic history. The dataset consists of several hundre...
Paul Arthur Navrátil, Jarrett L. Johnson, Volke...