We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core re...
Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dines...
—We present a scheme for view-dependent level-of-detail control that is implemented entirely on programmable graphics hardware. Our scheme selectively refines and coarsens an ar...
A technique for performing progressive mesh-based motion estimation in a layered fashion is presented. Motion compensation based on image warping provides a block prediction free ...
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation def...
This paper presents a novel selective refinement scheme of progressive meshes. In previous schemes, topology information in the neighborhood of a collapsed edge is stored in the a...