In this work a new multi-resolution model is proposed for polygonal meshes. It is based on the dual edge collapse, which performs face clustering instead of vertex clustering. The...
In this paper we present a mesh compression method based on a multiresolution decomposition whose detail coefficients have a compact representation and thus smaller entropy than t...
In this paper we introduce a novel approach for progressive transmission of three-dimensional (3D) triangular meshes. This algorithm is based on a new reversing approach of the ir...
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
An ideal triangle mesh compression technology would simultaneously support the following three objectives: (1) progressive refinements of the received mesh during decompression, (...