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ISMAR
2007
IEEE
13 years 10 months ago
A Two-by-Two Mixed Reality System That Merges Real and Virtual Worlds in Both Audio and Visual Senses
There have been many implementations of virtual reality, using audio and visual senses. However, implementations of mixed reality (MR) have thus far only dealt with the visual sen...
Kyota Higa, Takanobu Nishiura, Asako Kimura, Fumih...
PRESENCE
2008
88views more  PRESENCE 2008»
13 years 4 months ago
Virtual Audio Systems
To be immersed in a virtual environment, the user must be presented with plausible sensory input including auditory cues. A virtual (three-dimensional) audio display aims to allow...
Bill Kapralos, Michael R. M. Jenkin, Evangelos E. ...
ACMACE
2005
ACM
13 years 10 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
NOSSDAV
2009
Springer
13 years 11 months ago
Cross-tree adjustment for spatialized audio streaming over networked virtual environments
In recent years, integrated spatialized voice services have become an appealing application for networked virtual environments (NVE), e.g., Second Life. With a spatialized voice s...
Ke Liang, Roger Zimmermann
ICMCS
2010
IEEE
167views Multimedia» more  ICMCS 2010»
13 years 4 months ago
An embedded P2P-based positional audio system in virtual environments
Networked virtual environments are increasingly used for collaboration tasks and other interactive applications. While the graphics in such virtual worlds are usually three-dimens...
Beomjoo Seo, Roger Zimmermann, Min Min Htoon, Chun...