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ICASSP
2009
IEEE
13 years 11 months ago
Incorporating prior knowledge on the digital media creation process into audio classifiers
In the process of music content creation, a wide range of typical audio effects such as reverberation, equalization or dynamic compression are very commonly used. Despite the fact...
Maxime Lardeur, Slim Essid, Gaël Richard, Mar...
ICPR
2002
IEEE
13 years 9 months ago
Virtual Audio System Customization Using Visual Matching of Ear Parameters
Applications in the creation of virtual auditory spaces (VAS) and sonification require individualized head related transfer functions (HRTFs) for perceptual fidelity. HRTFs exhi...
Dmitry N. Zotkin, Ramani Duraiswami, Larry S. Davi...
ISMIR
2005
Springer
159views Music» more  ISMIR 2005»
13 years 10 months ago
Ringomatic: A Real-Time Interactive Drummer Using Constraint-Satisfaction and Drum Sound Descriptors
We describe a real-time musical agent that generates an audio drum-track by concatenating audio segments automatically extracted from pre-existing musical files. The drum-track c...
Jean-Julien Aucouturier, François Pachet
ICALT
2008
IEEE
13 years 11 months ago
The Virtual Conductor: Learning and Teaching about Music, Performing, and Conducting
The Virtual Conductor is an artificial conducting system that uses real-time audio analysis of music played by musicians and uses this analysis to animate a virtual human that act...
Anton Nijholt, Dennis Reidsma, Rob Ebbers, Mark te...
ICASSP
2008
IEEE
13 years 11 months ago
Encoding large array signals into a 3D sound field representation for selective listening point audio based on blind source sepa
A sound eld reproduction method which uses blind source separation and head-related transfer function is proposed. In the proposed system, multichannel acoustic signals captured a...
Kenta Niwa, Takanori Nishino, Kazuya Takeda