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» Virtual Camera Planning: A Survey
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ISWC
1997
IEEE
13 years 9 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
ECCV
2002
Springer
14 years 7 months ago
Visual Data Fusion for Objects Localization by Active Vision
Visual sensors provide exclusively uncertain and partial knowledge of a scene. In this article, we present a suitable scene knowledge representation that makes integration and fusi...
François Chaumette, Grégory Flandin
ECCV
2010
Springer
13 years 10 months ago
Handling Urban Location Recognition as a 2D Homothetic Problem
Abstract. We address the problem of large scale place-of-interest recognition in cell phone images of urban scenarios. Here, we go beyond what has been shown in earlier approaches ...
ICVS
2001
Springer
13 years 9 months ago
A Stereo Vision System for Support of Planetary Surface Exploration
In this paper a system will be presented that was developed for ESA for the support of planetary exploration. The system that is sent to the planetary surface consists of a rover a...
Maarten Vergauwen, Marc Pollefeys, Luc J. Van Gool
SIGGRAPH
1995
ACM
13 years 8 months ago
Interactive physically-based manipulation of discrete/continuous models
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
Mikako Harada, Andrew P. Witkin, David Baraff