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WSCG
2004
166views more  WSCG 2004»
13 years 5 months ago
Virtual Environment and Sensori-Motor Activities: Visualization
The levels of immersion and presence felt by users in a Virtual Environment (VE) are very important factors that dictate the quality of the Virtual Reality (VR) experience. Sensor...
Marielle Mokhtari, François Lemieux, Fran&c...
TVCG
2011
168views more  TVCG 2011»
12 years 11 months ago
The Effect on Lower Spine Muscle Activation of Walking on a Narrow Beam in Virtual Reality
— To what extent do people behave in immersive virtual environments as they would in similar situations in a physical environment? There are many ways to address this question, r...
Angus Antley, Mel Slater
VR
2003
IEEE
164views Virtual Reality» more  VR 2003»
13 years 9 months ago
Augmented Virtual Environments (AVE): Dynamic Fusion of Imagery and 3D Models
An Augmented Virtual Environment (AVE) fuses dynamic imagery with 3D models. The AVE provides a unique approach to visualize and comprehend multiple streams of temporal data or im...
Ulrich Neumann, Suya You, Jinhui Hu, Bolan Jiang, ...
FBIT
2007
IEEE
13 years 11 months ago
Discrimination of Virtual Environments Under Visual and Haptic Rendering Delays
Many virtual reality systems have a distributed structure for certain purposes such as more computational power, tele-presence, collaboration, and portability. However, network de...
In Lee, Seungmoon Choi
ICALT
2005
IEEE
13 years 10 months ago
Understanding Object-Oriented Software through Virtual Role-Play
Visualization techniques are commonly used in computer science, particularly for understanding the interactions intrinsic in the object-oriented paradigm. The visualization effect...
Guillermo Jiménez-Díaz, Mercedes G&o...