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APVIS
2003
13 years 6 months ago
Visualising Class Cohesion with Virtual Worlds
High cohesion, or module strength, indicates that a system has been well partitioned into components which have strong internal relationships. An understanding of cohesion is an i...
Neville Churcher, Warwick Irwin, Ronald D. Kriz
IV
2007
IEEE
160views Visualization» more  IV 2007»
13 years 11 months ago
Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landsca
This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosti...
Theodor G. Wyeld, Malcolm Pumpa
INTERACT
2003
13 years 6 months ago
State of the Art: HCI in New Zealand
: This report briefly describes the state of the art of HCI research at seven of New Zealand’s eight universities. HCI research areas include new interaction paradigms for shared...
Mark D. Apperley, Philip Carter, Clare Churcher, A...
VLUDS
2010
158views Visualization» more  VLUDS 2010»
13 years 11 hour ago
Cartography of Mars in a Virtual Reality Environment
This work aims to investigate the suitability of applying Virtual Reality techniques in the exploration of Mars terrain features in order to support the creation of topographic ma...
Rolf Westerteiger
TVCG
2008
138views more  TVCG 2008»
13 years 5 months ago
Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs
We present a novel approach for efficient path planning and navigation of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multiagent Navigatio...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...