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NETGAMES
2006
ACM
13 years 11 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
CHI
2010
ACM
14 years 4 days ago
Blogging in a region of conflict: supporting transition to recovery
The blogosphere is changing how people experience war and conflict. We conducted an analysis of 125 blogs written by Iraqi citizens experiencing extreme disruption in their countr...
Ban Al-Ani, Gloria Mark, Bryan Semaan
IPPS
2003
IEEE
13 years 10 months ago
On the Appropriateness of Commodity Operating Systems for Large-Scale, Balanced Computing Systems
In the past five years, we have been involved in the design and development of Cplanttm . An important goal was to take advantages of commodity approaches wherever possible. In p...
Ron Brightwell, Arthur B. Maccabe, Rolf Riesen
APGV
2007
ACM
13 years 9 months ago
Perception and prediction of simple object interactions
For humans, it is useful to be able to visually detect an object's physical properties. One potentially important source of information is the way the object moves and intera...
Manfred Nusseck, Julien Lagarde, Benoît G. B...
FUNGAMES
2010
13 years 3 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...