Sciweavers

724 search results - page 143 / 145
» Virtual Experiment Environments Design for Science Education
Sort
View
ACMACE
2007
ACM
13 years 9 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
SIGUCCS
2005
ACM
13 years 11 months ago
Imaging, security, configuration, and maintenance for the masses
Educational Partnerships and Learning Technologies (EPLT) [1] at the University of Washington maintains and supports a fleet of approximately 1,000 general-access student computin...
Brandon Koeller, Karalee Woody
TJS
2010
117views more  TJS 2010»
13 years 14 days ago
Adaptive service scheduling for workflow applications in Service-Oriented Grid
When the workflow application is executed in Service-Oriented Grid (SOG), performance issues such as service scheduling should be considered, to achieve high and stable performance...
Sung-Ho Chin, Taeweon Suh, Heon-Chang Yu
GIS
2006
ACM
14 years 6 months ago
Optimization of multiple continuous queries over streaming satellite data
Remotely sensed data, in particular satellite imagery, play many important roles in environmental applications and models. In particular applications that study (rapid) changes in...
Quinn Hart, Michael Gertz
AIIDE
2008
13 years 8 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...