Sciweavers

8 search results - page 1 / 2
» Virtual Garments: A Fully Geometric Approach for Clothing De...
Sort
View
CGF
2006
112views more  CGF 2006»
13 years 5 months ago
Virtual Garments: A Fully Geometric Approach for Clothing Design
Philippe Decaudin, Dan Julius, Jamie Wither, Laure...
TOG
2010
117views more  TOG 2010»
12 years 11 months ago
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual desi...
Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Ste...
CGF
2002
108views more  CGF 2002»
13 years 4 months ago
Real-time Animation of Dressed Virtual Humans
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybrid manner exploiting the merits of both the physical-based and geometric deforma...
Frederic Cordier, Nadia Magnenat-Thalmann
JDCTA
2010
347views more  JDCTA 2010»
12 years 11 months ago
Application of 3D body scanning technology to human measurement for clothing Fit
Complications with garment sizing and poor fit inconvenience many consumers who become dissatisfied with such provision on the high street. It is evident that human measurement an...
Phoebe R. Apeagyei
PC
2007
141views Management» more  PC 2007»
13 years 4 months ago
Physically based simulation of cloth on distributed memory architectures
Physically based simulation of cloth in virtual environments is a computationally demanding problem. It involves modeling the internal material properties of the textile (physical...
Bernhard Thomaszewski, Wolfgang Blochinger