Sciweavers

375 search results - page 74 / 75
» Virtual Reality Vitrectomy Simulator
Sort
View
CGF
2002
168views more  CGF 2002»
13 years 5 months ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
SCA
2007
13 years 8 months ago
Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models
Real-time evaluation of distributed contact forces for rigid or deformable 3D objects is important for providing multi-sensory feedback in emerging real-time applications, such as...
Jernej Barbic, Doug L. James
TOG
2008
106views more  TOG 2008»
13 years 5 months ago
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion debris, adds realism to interactive 3D audiovisual applications, and can be convincingly ach...
Nicolas Bonneel, George Drettakis, Nicolas Tsingos...
ISER
1999
Springer
118views Robotics» more  ISER 1999»
13 years 10 months ago
ACME, A Telerobotic Active Measurement Facility
: We are developing a robotic measurement facility which makes it very easy to build “reality-based” models, i.e., computational models of existing, physical objects based on a...
Dinesh K. Pai, Jochen Lang, John E. Lloyd, Robert ...
VISUALIZATION
1997
IEEE
13 years 10 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...