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» Virtual Wealth Realization in Virtual and Real Worlds
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AR
2007
117views more  AR 2007»
13 years 5 months ago
Feeling a rigid virtual world through an impulsive haptic display
—In this paper the first haptic display capable of applying a true impulse to the operator is presented. The applied impulse results in an immediate change of the user’s momen...
Emmanuel B. Vander Poorten, Yasuyoshi Yokokohji
PADL
2012
Springer
12 years 15 days ago
Virtualizing Real-World Objects in FRP
We begin with a functional reactive programming (FRP) model in which every program is viewed as a signal function that converts a stream of input values into a stream of output va...
Daniel Winograd-Cort, Hai Liu, Paul Hudak
ATAL
2006
Springer
13 years 8 months ago
Multiagent simulation meets the real world
To realize large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of steps called 1) participatory simulation, where scen...
Toru Ishida
MM
2003
ACM
167views Multimedia» more  MM 2003»
13 years 10 months ago
Avatar motion control by user body postures
This paper describes a virtual reality system that realizes both an avatar motion control and a virtual object manipulation without avatar representation. Our goal is to do seamle...
Satoshi Yonemoto, Hiroshi Nakano, Rin-ichiro Tanig...
HT
2003
ACM
13 years 10 months ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener