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» Virtual playground: architectures for a shared virtual world
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ECRA
2002
180views more  ECRA 2002»
13 years 5 months ago
vCOM: Electronic commerce in a collaborative virtual world
Existing e-commerce applications on the web provide the users a relatively simple, browser-based interface to access available products. Customers are not provided with the same s...
Xiaojun Shen, T. Radakrishnan, Nicolas D. Georgana...
VW
2000
Springer
13 years 9 months ago
A 'Virtual Worlds' Theatre of Memory (Scheme for a Contemporary Museum)
Architecture experience of order and hierarchies in spatial event plays an important role in virtual environments notion of `presence'. Architecture monument urbane definition...
Bernardo Uribe Mendoza, Rodolfo Ramirez, Neslson C...
PDPTA
2003
13 years 7 months ago
Solipsis: A Massively Multi-Participant Virtual World
—This paper presents a massively shared virtual reality system based on a network of peers. It does not rely on any server nor on IP multicast, and intends to be scalable to an u...
Joaquín Keller, Gwendal Simon
VR
2003
IEEE
110views Virtual Reality» more  VR 2003»
13 years 11 months ago
High Presence Remote Presentation in the Shared Immersive Virtual World
In this study, a remote presentation system that can be used in the shared immersive virtual world was developed. This system consists of several elemental technologies, such as t...
Tetsuro Ogi, Toshio Yamada, Michitaka Hirose, Masa...
VR
2010
IEEE
200views Virtual Reality» more  VR 2010»
13 years 4 months ago
Mixed reality in virtual world teleconferencing
In this paper we present a Mixed Reality (MR) teleconferencing application based on Second Life (SL) and the OpenSim virtual world. Augmented Reality (AR) techniques are used for ...
Tuomas Kantonen, Charles Woodward, Neil Katz