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» Virtual worlds as a medium for advertising
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APVIS
2003
13 years 7 months ago
Visualising Class Cohesion with Virtual Worlds
High cohesion, or module strength, indicates that a system has been well partitioned into components which have strong internal relationships. An understanding of cohesion is an i...
Neville Churcher, Warwick Irwin, Ronald D. Kriz
COOPIS
2002
IEEE
13 years 10 months ago
A Human Based Perception Model for Cooperative Intelligent Virtual Agents
Interactive virtual worlds provide a powerful medium for experimental learning and entertainment. Nowadays, virtual environments often incorporate human-like embodied virtual agent...
Pilar Herrero, Angélica de Antonio
CHI
2008
ACM
14 years 6 months ago
Information spaces - building meeting rooms in virtual environments
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
Drew Harry, Judith S. Donath
IJSWIS
2008
126views more  IJSWIS 2008»
13 years 5 months ago
Bringing Semantic Services to Real-World Objects
The last few years have seen the emergence of two parallel trends: the first of such trends is set by technologies such as Near Field Communication, 2D Bar codes and RFID that supp...
Massimo Paolucci, Gregor Broll, John Hamard, Enric...
UIST
1998
ACM
13 years 10 months ago
Informative Things: How to Attach Information to the Real World
We describe a new method and implementation for managing information through the use of physical objects. In today’s networked world, the trend is toward working in a global vir...
Rob Barrett, Paul P. Maglio