To recognize three-dimensional objects it is important to
model how their appearances can change due to changes
in viewpoint. A key aspect of this involves understanding
which o...
Ronen Basri, Pedro F. Felzenszwalb, Ross B. Girshi...
Abstract. This paper presents viewpoint-dependent constraints that relate image features such as t-junctions and inflections to the pose of curved 3D objects. These constraints can...
We present a system for constructing 3D models of real-world objects with optically challenging surfaces. The system utilizes a new range imaging concept called multipeak range ima...
— This paper presents an assignment scheme to control multiple Pan/Tilt (PT) cameras for 3D video of a moving object. The system combines static wide field of view (FOV) cameras...
Polygonal models are the most common representation of structured 3D data in computer graphics, pattern recognition and machine vision. The method presented here automatically ide...