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» Visibility Sampling on GPU and Applications
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CGF
2006
198views more  CGF 2006»
13 years 5 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
ICIP
2003
IEEE
14 years 7 months ago
Plenoptic path and its applications
In this paper, we present a method for acquiring, spatially filtering and viewing annotated videos captured with a full field of view multi-head camera moving along a path. We des...
Frank Nielsen
CMIG
2011
168views more  CMIG 2011»
12 years 9 months ago
Comparing axial CT slices in quantized N-dimensional SURF descriptor space to estimate the visible body region
In this paper, a method is described to automatically estimate the visible body region of a computed tomography (CT) volume image. In order to quantify the body region, a body coo...
Johannes Feulner, Shaohua Kevin Zhou, Elli Angelop...
CGF
2010
148views more  CGF 2010»
13 years 5 months ago
Two Methods for Fast Ray-Cast Ambient Occlusion
Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion...
Samuli Laine, Tero Karras

Publication
189views
12 years 1 months ago
Mitigation of Visibility Loss for Advanced Camera based Driver Assistances
In adverse weather conditions, in particular, in day-light fog, the contrast of images grabbed by in-vehicle cameras in the visible light range is drastically degraded, which makes...
Nicolas Hautière, Jean-Philippe Tarel and Didier...