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RT
2004
Springer
13 years 10 months ago
Generalized Displacement Maps
In this paper, we introduce a real-time algorithm to render the rich visual effects of general non-height-field geometric details, known as mesostructure. Our method is based on ...
Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Bainin...
SMI
2007
IEEE
139views Image Analysis» more  SMI 2007»
13 years 11 months ago
Texture Atlas Generation for Inconsistent Meshes and Point Sets
In order to compute texture atlases with low stretch and hardly visible texture seams existing texture mapping tools pose high demands on the quality of surface representations li...
Patrick Degener, Reinhard Klein
CGI
1998
IEEE
13 years 9 months ago
Fast Approximate Quantitative Visibility for Complex Scenes
Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantita...
Yiorgos Chrysanthou, Daniel Cohen-Or, Dani Lischin...
CVPR
2010
IEEE
13 years 9 months ago
Model Globally, Match Locally: Efficient and Robust 3D Object Recognition
This paper addresses the problem of recognizing freeform 3D objects in point clouds. Compared to traditional approaches based on point descriptors, which depend on local informati...
Bertram Drost, Markus Ulrich, Nassir Navab, Slobod...
SMI
2010
IEEE
188views Image Analysis» more  SMI 2010»
13 years 3 months ago
Sharp Feature Detection in Point Clouds
—This paper presents a new technique for detecting sharp features on point-sampled geometry. Sharp features of different nature and possessing angles varying from obtuse to acute...
Christopher Weber, Stefanie Hahmann, Hans Hagen