Generation of a three-dimensional model from an unorganized set of points is an active area of research in computer graphics. Alpha shapes can be employed to construct a surface w...
A novel multi-view region-based dense depth map estimation problem is presented, based on a modified planesweeping strategy. In this approach, the whole scene is assumed to be reg...
i Integration of surface normal vectors is a vital component in many shape reconstruction algorithms that require integrating surface normals to produce their final outputs, the de...
Jeffrey Ho, Jongwoo Lim, Ming-Hsuan Yang, David J....
A fundamental challenge for existing shadow map based algorithms is dealing with partially illuminated surfaces. A conventional shadow map built with a pinhole camera only determi...
A “graphics for vision” approach is proposed to address the problem of reconstruction from a large and imperfect data set: reconstruction on demand by tensor voting, or ROD-TV...