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VISUALIZATION
1998
IEEE
13 years 8 months ago
Surface reconstruction with anisotropic density-scaled alpha shapes
Generation of a three-dimensional model from an unorganized set of points is an active area of research in computer graphics. Alpha shapes can be employed to construct a surface w...
Marek Teichmann, Michael V. Capps
ICIP
2007
IEEE
14 years 6 months ago
Region-Based Dense Depth Extraction from Multi-View Video
A novel multi-view region-based dense depth map estimation problem is presented, based on a modified planesweeping strategy. In this approach, the whole scene is assumed to be reg...
Cevahir Cigla, Xenophon Zabulis, A. Aydin Alatan
ECCV
2006
Springer
14 years 6 months ago
Integrating Surface Normal Vectors Using Fast Marching Method
i Integration of surface normal vectors is a vital component in many shape reconstruction algorithms that require integrating surface normals to produce their final outputs, the de...
Jeffrey Ho, Jongwoo Lim, Ming-Hsuan Yang, David J....
PG
2007
IEEE
13 years 11 months ago
The Soft Shadow Occlusion Camera
A fundamental challenge for existing shadow map based algorithms is dealing with partially illuminated surfaces. A conventional shadow map built with a pinhole camera only determi...
Qi Mo, Voicu Popescu, Chris Wyman
CVPR
2003
IEEE
13 years 10 months ago
ROD-TV: Reconstruction on Demand by Tensor Voting
A “graphics for vision” approach is proposed to address the problem of reconstruction from a large and imperfect data set: reconstruction on demand by tensor voting, or ROD-TV...
Wai-Shun Tong, Chi-Keung Tang