Sciweavers

115 search results - page 21 / 23
» Vision and Touch for Grasping
Sort
View
AR
2004
78views more  AR 2004»
13 years 5 months ago
Sensor system of a small biped entertainment robot
SDR-4X II is the latest prototype model of a small biped entertainment robot. It is the improved model of SDR-4X. In this paper we report on the sensing system of this robot, which...
Tatsuzo Ishida, Yoshihiro Kuroki
PUC
2010
128views more  PUC 2010»
13 years 4 months ago
Interaction with large ubiquitous displays using camera-equipped mobile phones
Abstract In the ubiquitous computing environment, people will interact with everyday objects (or computers embedded in them) in ways different from the usual and familiar desktop u...
Seokhee Jeon, Jane Hwang, Gerard Jounghyun Kim, Ma...
HUC
2010
Springer
13 years 3 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
CHI
2011
ACM
12 years 9 months ago
HeatWave: thermal imaging for surface user interaction
We present HeatWave, a system that uses digital thermal imaging cameras to detect, track, and support user interaction on arbitrary surfaces. Thermal sensing has had limited exami...
Eric Larson, Gabe Cohn, Sidhant Gupta, Xiaofeng Re...
CVPR
2003
IEEE
14 years 7 months ago
Visual Hull Alignment and Refinement Across Time: A 3D Reconstruction Algorithm Combining Shape-From-Silhouette with Stereo
Visual Hull (VH) construction from silhouette images is a popular method of shape estimation. The method, also known as Shape-From-Silhouette (SFS), is used in many applications s...
German K. M. Cheung, Simon Baker, Takeo Kanade