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VR
2002
IEEE
164views Virtual Reality» more  VR 2002»
13 years 4 months ago
Simulating Self-Motion I: Cues for the Perception of Motion
When people move there are many visual and non-visual cues that can inform them about their movement. Simulating self motion in a virtual-reality environment thus needs to take th...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
IVC
2007
89views more  IVC 2007»
13 years 5 months ago
Sequential Monte Carlo tracking by fusing multiple cues in video sequences
This paper presents visual cues for object tracking in video sequences using particle filtering. A consistent histogram-based framework is developed for the analysis of colour, e...
Paul Brasnett, Lyudmila Mihaylova, David R. Bull, ...
RT
2001
Springer
13 years 9 months ago
Measuring the Perception of Visual Realism in Images
One of the main goals in realistic rendering is to generate images that are indistinguishable from photographs – but how do observers decide whether an image is photographic or c...
Paul Rademacher, Jed Lengyel, Edward Cutrell, Turn...
CVPR
2012
IEEE
11 years 7 months ago
Leveraging stereopsis for saliency analysis
Stereopsis provides an additional depth cue and plays an important role in the human vision system. This paper explores stereopsis for saliency analysis and presents two approache...
Yuzhen Niu, Yujie Geng, Xueqing Li, Feng Liu
MICCAI
1998
Springer
13 years 9 months ago
Constrained Elastic Surface Nets: Generating Smooth Surfaces from Binary Segmented Data
This paper describes a method for creating object surfaces from binary-segmented data that are free from aliasing and terracing artifacts. In this method, a net of linked surface n...
Sarah F. Frisken Gibson