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» Visual Hull from Imprecise Polyhedral Scene
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3DPVT
2006
IEEE
257views Visualization» more  3DPVT 2006»
13 years 11 months ago
3D from Line Segments in Two Poorly-Textured, Uncalibrated Images
This paper addresses the problem of camera selfcalibration, bundle adjustment and 3D reconstruction from line segments in two images of poorly-textured indoor scenes. First, we ge...
Herbert Bay, Andreas Ess, Alexander Neubeck, Luc J...
SIBGRAPI
2006
IEEE
13 years 11 months ago
Polygonization of volumetric reconstructions from silhouettes
In this work we propose a method for the polygonization of octree-based reconstructions by dual contouring. Dual contouring is an adaptive method for determining contiguous polygo...
Anselmo Antunes Montenegro, Luiz Velho, Paulo Ceza...
3DPVT
2004
IEEE
159views Visualization» more  3DPVT 2004»
13 years 9 months ago
Dense Multiple View Stereo with General Camera Placement using Tensor Voting
We present a computational framework for the inference of dense descriptions from multiple view stereo with general camera placement. Thus far research on dense multiple view ster...
Philippos Mordohai, Gérard G. Medioni
CGF
2008
136views more  CGF 2008»
13 years 5 months ago
Floating Textures
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...
ICCV
2003
IEEE
14 years 7 months ago
Counting People in Crowds with a Real-Time Network of Simple Image Sensors
Estimating the number of people in a crowded environment is a central task in civilian surveillance. Most vision-based counting techniques depend on detecting individuals in order...
Danny B. Yang, Héctor H. González-Ba...