The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Based on perceptual and computational attention modeling studies, we formulate measures of saliency for an audiovisual stream. Audio saliency is captured by signal modulations and...
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...