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» Visual attention in 3D video games
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2010
Springer
14 years 2 days ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
VISUALIZATION
2002
IEEE
13 years 10 months ago
Kinetic Visualization - A Technique for Illustrating 3D Shape and Structure
Motion provides strong visual cues for the perception of shape and depth, as demonstrated by cognitive scientists and visual artists. This paper presents a novel visualization tec...
Eric B. Lum, Aleksander Stompel, Kwan-Liu Ma
ACMSE
2005
ACM
13 years 10 months ago
Using nonlinear dimensionality reduction in 3D figure animation
This paper explores a method for re-sequencing an existing set of animation, specifically motion capture data, to generate new motion. Re-using animation is helpful in designing ...
A. Elizabeth Seward, Bobby Bodenheimer
FDG
2009
ACM
13 years 11 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...