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APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 7 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
ATAL
2008
Springer
13 years 7 months ago
A new approach to cooperative pathfinding
In the multi-agent pathfinding problem, groups of agents need to plan paths between their respective start and goal locations in a given environment, usually a two-dimensional map...
M. Renee Jansen, Nathan R. Sturtevant
WSCG
2003
177views more  WSCG 2003»
13 years 6 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
GRAPHICSINTERFACE
2000
13 years 6 months ago
High-Quality Interactive Lumigraph Rendering Through Warping
We introduce an algorithm for high-quality, interactive light field rendering from only a small number of input images with dense depth information. The algorithm bridges the gap ...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
PRESENCE
2000
127views more  PRESENCE 2000»
13 years 5 months ago
Interactions in Perceived Quality of Auditory-Visual Displays
The quality of realism in virtual environments (VEs) is typically considered to be a function of visual and audio fidelity mutually exclusive of each other. However, the VE partic...
Russell L. Storms, Michael Zyda