In this paper, we consider a variation of the Euclidean Steiner Tree Problem in which the space underlying the set of nodes has a specified non-uniform cost structure. This proble...
Resizing of 3D models can be very useful when creating new models or placing models inside different scenes. However, uniform scaling is limited in its applicability while straigh...
Vladislav Kraevoy, Alla Sheffer, Ariel Shamir, Dan...
: The performance of a walkthrough over terrain models is deeply influenced by the real scenario high level of details. To guarantee natural and smooth changes in a sequence of sce...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...