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CGF
2008
84views more  CGF 2008»
13 years 5 months ago
Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*
Ricardo Marroquim, André Maximo, Ricardo C....
VISUALIZATION
2000
IEEE
13 years 10 months ago
Hardware-accelerated volume and isosurface rendering based on cell-projection
We present two beneficial rendering extensions to the Projected Tetrahedra (PT) algorithm by Shirley and Tuchman. These extensions are compatible with any cell sorting technique,...
Stefan Röttger, Martin Kraus, Thomas Ertl
VISUALIZATION
1996
IEEE
13 years 9 months ago
Real-time Slicing of Data Space
This can be a costly operation. When the data is arranged according to its three-dimensional coordinates, calculating the contour surfaces requires examining each data cell. Avoidi...
Roger Crawfis
APVIS
2007
13 years 7 months ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
VISSYM
2003
13 years 6 months ago
Detecting Critical Regions in Scalar Fields
Trivariate data is commonly visualized using isosurfaces or direct volume rendering. When exploring scalar fields by isosurface extraction it is often difficult to choose isoval...
Gunther H. Weber, Gerik Scheuermann, Bernd Hamann