Occlusion and lack of visibility in dense crowded scenes make it very difficult to track individual people correctly and consistently. This problem is particularly hard to tackle i...
In this article we intend to present a method of obtaining high complexity sinthetic scenes by using simple volumes as the building blocks. The below described method can be used t...
This paper presents a system for rendering very large collections of randomly parameterized plants while generating manageable scene geometries for rendering. A given botanical de...
Dana Marshall, Donald S. Fussell, A. T. Campbell I...
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
In this paper we describe methods to efficiently visualize multiple intersecting volumetric objects. We introduce the concept of V-Objects. V-Objects repbstract properties of an o...