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» Walkthroughs with Corrective Texturing
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SI3D
2009
ACM
14 years 13 days ago
A novel page-based data structure for interactive walkthroughs
Given a data layout of a large walkthrough scene, we present a novel and simple spatial hierarchy on the disk-pages of the layout that has notable advantages over a conventional s...
Behzad Sajadi, Yan Huang, Pablo Diaz-Gutierrez, Su...
SIGGRAPH
1996
ACM
13 years 9 months ago
Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments
We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
MM
2000
ACM
166views Multimedia» more  MM 2000»
13 years 10 months ago
A video-based rendering acceleration algorithm for interactive walkthroughs
We present a new approach for faster rendering of large synthetic environments using video-based representations. We decompose the large environment into cells and pre-compute vid...
Andrew Wilson, Ming C. Lin, Boon-Lock Yeo, Minerva...
SIGGRAPH
1999
ACM
13 years 10 months ago
Deep Compression for Streaming Texture Intensive Animations
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Daniel Cohen-Or, Yair Mann, Shachar Fleishman
ASSETS
2008
ACM
13 years 7 months ago
A comparative test of web accessibility evaluation methods
Accessibility auditors have to choose a method when evaluating accessibility: expert review (a.k.a. conformance testing), user testing, subjective evaluations, barrier walkthrough...
Giorgio Brajnik