In this paper, we propose a robust watermarking method for 3-D triangle surface meshes. Most previous methods based on the wavelet analysis can process only semi-regular meshes. Ou...
In this paper, we propose an efficient low complexity compression scheme for densely sampled irregular 3D meshes. This scheme is based on 3D multiresolution analysis (3D Discrete ...
Wavelet-based methods have proven their efficiency for the visualization at different levels of detail, progressive transmission, and compression of large data sets. The required...
In this paper, we present a new framework to analyse and process 3D animations (defined by sequences of triangular meshes sharing the same connectivity at any frame). Our idea is...
Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...