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NETGAMES
2005
ACM
13 years 11 months ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
ICPADS
2002
IEEE
13 years 10 months ago
Sago: A Network Resource Management System for Real-Time Content Distribution
Abstract— Content replication and distribution is an effective technology to reduce the response time for web accesses and has been proven quite popular among large Internet cont...
Tzi-cker Chiueh, Kartik Gopalan, Anindya Neogi, Ch...
COMCOM
2006
119views more  COMCOM 2006»
13 years 5 months ago
From content distribution networks to content networks - issues and challenges
Due to the technical developments in electronics the amount of digital content is continuously increasing. In order to make digital content respectively multimedia content availab...
Thomas Plagemann, Vera Goebel, Andreas Mauthe, Lau...
ICMCS
2005
IEEE
170views Multimedia» more  ICMCS 2005»
13 years 11 months ago
Candela-Storage, Analysis, and Retrieval of Video Content in Distributed Systems: Personal Mobile Multimedia Management
Video management research has largely been ignoring the increased attractiveness of using camera-equipped mobile phones for the production of short home video clips, mostly consid...
Paavo Pietarila, Utz Westermann, Sari Järvine...
ICDCS
2002
IEEE
13 years 10 months ago
Accelerating Internet Streaming Media Delivery using Network-Aware Partial Caching
Internet streaming applications are affected by adverse network conditions such as high packet loss rates and long delays. This paper aims at mitigating such effects by leveraging...
Shudong Jin, Azer Bestavros, Arun Iyengar